![]() Sprites can be used for both two-dimensional gameplay (as flat surfaces) and three-dimensional gameplay (with scaling, rotation and distortion). Ī sprite is essentially a texture, or textured rectangle. It is also possible to zoom sprites up to full screen. The way sprites are arranged together in a single object is called sprite mappings. ![]() In Mega Drive games, sprites can be no larger than 32x32 pixels and use no more than 15 colors (plus 1 for transparency), so several sprites are often used by a single object (for example the Sonic object). A sprite is a 2-dimensional movable image that appears on the screen.
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